As the wave of valor point gear hit the PTR, and now I have choices for slots, I’ve started getting together my BiS / DO WANT list. For Firelands, my guild did a thread where we listed the drops we wanted from each boss, and I feel like it’d be a good thing if we did it again. I make a list for myself regardless, but it’s fun sharing it anyway.
I’ve also been gearing up alts, and it’s a relief to find a gear list, just to make sure I’m on track with how the secondary stats work for my character. I’m especially a fan of the Vexryn’s paladin tank lists from Maintankadin, so I may copy that format a bit. Though, warlock stat priority isn’t as dynamic as tank or healer gear, so it ought’nt be too hard for people to guess.
But first, I want to talk about the tier gear: the set bonuses, the overall feeling of the stat allocation, combination & completion of set bonuses, and the looks.
Since I care about looks of gear, I looked at it first before I looked at the stats.
I realize there is going to be transmogrification in 4.3, and I even have my outfit picked out for it. I’m dressed in it on the PTR, and even just running around for a little bit on the PTR, I’ve grown a bit used to my “current gear” look, and while being Putress is awesome, it’s just not the same anymore. I might use transmogrification to be Putress for a while, but I will probably end up going back to the current tiers if I like them.
So, the cape first, because the cape is what I stare at most as I play my character. I’m not fond of the rounded / pointed capes (squarish ones wave in the air better), which is what the tier 13 valor one is, but the design at least uses the pointed edge to look cool. The Avengers cloaks of this tier are not my favorite, and I think the design looked better on the squarish quest Mantle cloaks.
I think when I took this I tried to put all the non-tier VP gear on myself (+tier shoulders), so I know that’s the VP wand in my right hand and the VP gloves. That might be the VP helm and VP chest; both look like warlock tier again. Unfortunately, there were no VP shoulders or legs, but there are substitutes for tier; there’s a drop for shoulders & crafted for legs.
As for the tier 13 itself, we get three recolors from the three sources: raid finder for ilvl 384, normal raids for ilvl 397, and heroic raids for ilvl 410. (In my hands are Incineratus (w/ Power Torrent) & the Talisman of Kalecgos, which are my chosen items for my Putress mogging set.)
I like the Raid Finder recolor, though the color scheme reminds me heavily of shaman tier 10. Maybe ours is a bit more fel with the green, but I do like that scheme best of the three. The 397-ilvl color isn’t as bad as the heroic recolor; the heroic recolor looks like they just played with the color sliders, rather than actually looking like a put-together set of colors. While the helm on the other two seems to float on top, the heroic helm just feels…heavy and almost obtrusive.
Considering my guild is considering doing the Raid Finder as learning runs, I might grab some pieces, at least for the plain looks if not for the stats.
Tier 13 — Set Bonuses
Both set bonuses are a bit meh in terms of damage boost for affliction. Of course, tier bonuses aren’t supposed to provide a huge jump in DPS, but something more like 5%.
2pc | The duration of your Doomguard and Infernal summons is increased by 30* sec and the cooldown of those spells is reduced by 4 min.
* 20 sec for demonology, but I’m only discussing affliction.
The Doomguard being out longer and possibly every wipe-attempt or twice a kill-attempt is definitely an up. It’s not a spectacular increase for affliction, but it’s an increase I’ll take anyway.
4pc | Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.
This bonus would be more interesting if affliction actually had things to do with Soulburn. Technically, if you want to be sim-perfect in your DPS, you’re already adding in three Soulburned Soul Fires, despite SF hitting like a wet noodle even when you’re Destro. Blizzard keeps wanting warlocks to use Soul Fire — who knows why — but so far they’ve been pretty terrible at actually fixing the spell to make it useful.
If a spell doesn’t hit for a good use of its resources, nobody will use it. Throwing in a spell power buff just makes using the spell necessary. It’s still a pain in the ass to use. The pain in the ass that is Soul Fire is its cast time and it hits for crap, especially if you’re not specced into fire.
Blizzard has attempted to fix Soul Fire and make it appetizing for players to cast. They’ve buffed the spellpower coefficient for Soul Fire (so it hits a bit harder), and they’ve added a refund of shards to the Soulburn mechanic into the 4pc bonus. With a refund of shards, I can cast this on cooldown (45s for Soulburn) and get a decent spellpower boost out of it.
I still feel like I’m being forced into using a spell that’s neither useful for me nor flavored for me. Affliction flavor (RP, whatever you call it) is important to me.
Tier 13 — Drops and Stats
This tier they’re going back to, I think, the Burning Crusade model of tier piece acquisition. This time, all of the tier gear is acquired from tokens that drop from the bosses; nothing comes from Valor Points. To turn in the token, however, you still visit the Valor Point vendor in your faction capital. Our token is “____ of the Corrupted Conqueror,” which we share with paladins and priests.
- Hood = Warmaster Blackhorn
- Mantle = Hagara the Stormbinder
- Robes = Ultraxion
- Gloves = Warlord Zon’ozz
- Leggings = Yor’sahj the Unsleeping
Here’s the secondary stat pairings on each piece. The math symbols are for which stat is bigger on the item. I’m not putting specific numbers on the pieces since I figure we’ll all mix and match between the three source sets. It also helps in my head to figure out reforging; if the trashier stat is higher, then I’ll get more out of it.
|(t12) Balespider’s||Slot||(t13) Faceless Shroud|
|mastery > haste||Head||haste > crit|
|haste > hit||Shoulders||mastery > crit|
|haste > hit||Chest||haste > hit|
|haste > hit||Hands||mastery > hit|
|crit > mastery||Legs||haste > mastery|
The general affliction stat priority is hit (to cap) > haste > crit > mastery. Of course, your own specific priority will vary with each piece of gear you gain, so you can run your SimC yourself if you wish to have those very specific numbers.
Affliction likes hit like snickerdoodle cookies: you either eat until you’re full (1742/17%) or you eat until maybe one cookie short of full (~16.90-16.99%) before you give yourself a tummy ache (>17%).
Affliction loves haste like it’s hot, homemade apple pie (moar! MOAR!), and then crit is like not-in-your-top-ten-favorite-cookies-but-still-mmmm-cookies (it’s okay), and mastery is like the raisins in raisin-oatmeal cookies when you hate raisins (ewwwww raisins).
Alright, which ones should I replace / mix first?
I think I was spoiled by the hit/haste combos from Balespider’s tier 12, honestly. That, and I must be crazy, because I appear to be the only warlock I know of (though I don’t know many) who actually likes the aesthetic look of the Balespider set. It’s a great set all around for me, and it’ll be hard to part with. (Definitely a mogging keeper!)
For Faceless Shroud, the pieces by themselves are less appealing, but they aren’t horrible. The mastery should appeal to the Demo locks, and as they’re simming as highest warlock DPS on the PTR now (!!), they’ll be plenty happy.
I love the chest piece; it’s a straight upgrade of Balespider. The Faceless legs are better than Balespider, so I’ll trade those quickly. The helm has thankfully flipped the higher stat to haste, and switched out mastery for crit, so I like that piece too. The hands are usually the token Piece of Suck for affliction in the warlock tiers I’ve worn, so I’ll hold onto my Balespider’s Handwraps as long as I can, but the hands are also often the set bonus completer for me.
The shoulders, oh dear. I think something is wrong with the itemization; else, mastery really IS that bad.
Currently, on my spreadsheet with my own SimC values and a list of all the gear since I began it at the start of Cataclysm, the Mantle of the Faceless Shroud scores oddly. I thought the chunk of intellect from an item tier’s upgrade would offset the switch from the favored haste/hit to the unpleasant mastery/crit combo, but it’s not doing it. Even filling all the gem slots (red & red with 20 Intellect for the bonus) with rare gems just barely gets the normal raid (397) above my current t12 (378).
And when I gem the raid drop substitute (Mosswrought Shoulderguards, 397 off Morchok), which has the same gem sockets & gem bonus but a crit/haste combo of secondary stats, it’s within 12 points of the heroic tier 13 shoulders, which are half a tier higher in item level!
o_O WTF Shoulder Slot.
Needless to say, for now my target 4pc is head/chest/hands/legs. My 2pc will probably be chest/legs. I’ve re-evalutate if the shoulders get re-itemized or if SimC tells me I smell funny.
The shoulders and hands from Balespider are still delicious with their haste/hit combos, Faceless chest is haste/hit also, and Faceless legs, while less awesome than Faceless helm, will probably be easier to get as Yor’sahj is hopefully one of the earlier / easier bosses in Dragon Soul (he’s been tested first with Morchok, and he’s also listed earlier in the Dungeon Journal).
As for the other gear pieces…I’m still sorting through to do decide my priority for VP spending and EPGP rolling. That post will be later.
Specifically talent spec, glyphs, and pets.
I was going to do a fishing reprise, now that my guild has the feast. Because since we have the feast, that doesn’t mean “stop fishing.” Actually that means “keep fishing more.” But our guild bank is going through supplies quickly, so I figured less writing, more fishing. I’ll finish it later. I keep forgetting the more tag.
Seriously, the only boss I’d seen as an avatar before was Marrowgar. XD
Marrowgar always follows me during Bone Storm. I swear, I can’t get away from him.
I must have been watching the 25man versions of Lady Deathwhisper, because it was totally not as complicated on 10man as I thought.
Gunship: I was relieved that the jetpack has a target mechanic and doesn’t just boost your own jumping. I’ve only failed once on Thaddius (due to massive lag) and I was determined not to fail-jump ship. Except I stayed on the boat, so it’s good.
Saurfang = I got to CC! Yay Demonic Portal for kiting.
Blue Gas Frogger = fail walking out first and just dying. Then I realized it was Frogger 2.0. Oops.
Precious & Stinky weren’t as awful as I’ve heard stories. Then again, this is “only” 10man.
Festergut was cool, I got to cuddle with Jin & Liss whenever the spore came out and I vomited a few times.
Rotface was interesting, though I got debuffed in the middle of or just after a phase transition so I had a minor “OMFG WHERE IS THE OT” heart attack.
Putricide took a few wipes, partially because I hadn’t done it before. On one of the wipes I died due to bad luck (bouncing ooze while I was green-ooze-linked = >.< FUCK), so Liss tried to brez me, but…uh…that gas phase thingy hit, and I rezzed into a DoT that wtfpwned me before I could hit the healthstone. Sucky part = my healthstone got counted as used. WTF BLIZZ. But yeah…once I got the hang of all the moving and junk, Putricide was hilarious fun. I could seriously do that fight all day and not get bored.
Blood Princes were a little frustrating in the beginning. I had disco ball duty, and at first I thought the orange balls were part of the deal, but it’s just the white ones. I also had issues when both balls appeared on my side of the room and I was supposed to get them because it just took a “little more effort.” Yeah. Felpuppies don’t run quickly, and the balls almost always spawned on the complete opposite side from me (i.e., I was at the top running away from the blast thing, the ball spawns near the door). I eventually got it to siccing Bheez on the *far* or higher up ball while I ran to & SB’d the near ball.
Blood Queen…well, we ran out of time and had some funny dumb wipes, but from what I did of it, it sounds cool. I was on the list to be bitten, but I never got bitten. Though, I do need to check if the vehicle bar will pop up in Dominos — it usually does, but apparently this is where your biting ability comes up when you go nuts. We got to phase 2 and had a MC’d pally running around. I wondered if I could Fear him or what, but twas a wipe anyway.
They kept telling me to roll on stuff so I can gear up for 25mans. I got Soulcleave Pendant & Bloodstained Surgeon’s Shoulders. They kept trying to get me to take the wand, but Pawn & eyeballing it told me mine was better. Sadface at Gunship not dropping the Icecrown Spire Sandals…it’s either those or me saving up for Sandals of Consecration (1+5 primordial saronite) in order to replace my Naxx 25 Boots of Persuasion.
Still musing and putting all the thought down for the Spitfire thingy pondering. Honestly, like Blessing of Kings said, there’s many issues in the one post, so … maybe many posts…
This is a draft / sketch, if you will. Unfinished. Only 30 max of you read this anyway, so who cares.
I was thinking about the roles and stresses each role has and what I, as a DPS, do for others and want back from them. It’s similar to WowWiki’s PvE class articles, but here’s what I’ve picked up as a lock in dungeons & raids. Purple means your warlock can do this for you; green is what you can do for your warlock; half-n-half is win-win for both.
Vigilance | AoE threat for trash mobs | Healthstones | Banish | Fear | Summoning | Felpuppy Spell Lock on caster mobs | Drain-tanking | Marking targets | Not dancing if I cast Rain of Fire | Watching my threat | Watching for patrols you might not see | Letting me know when you need another HS | Running to you when I aggro something |
SPECIAL NOTES: If adds come from a certain direction, put the tank between me & the adds. E.g. hug the tank in BK-P2 or stand across from the doorway, not on the table, at Prince K in UK. // Put CoE on a boss when the tank pulls to get Omen to register, but don’t start DPSing. // Thank for good tanking at the end.
Healthstones | Soulstones | HoTs when I’m nearing OoM | Not Life Tapping to Death | Life Tapping during the HoT, not after | Staying out of abnormal air or floor distributions | Healing my pet | Using the SS when I cast it on you | Not dying next to a mob when you have an SS on you | Using my felpuppy to dispel that spell-reflected Corruption off myself |
SPECIAL NOTES: Thank healers for healing my minion. I know I appreciate it on my druid when hunters thank me. // Thank everybody who buffs my minion. // Offer a refill for anybody on HS after wipes. // Drain-tank or direct my damage to a mob gnawing on a healer. // If I have mage biscuits from another group, offer some.
CoE for casters | Not MD/ToT to me | Not having the same demon as me | Offering to trade off HS or Summoning |
SPECIAL NOTES: Offer extra mage biscuits to other mana classes. // If a destro warlock is in group, switch to felpuppy. // If another afflic lock in group, offer to switch to imp.
Buff Specials (since classes cross roles)
Buffing my pet | Wisdom on the Imp / Felpuppy | Might on the Felguard | Fortitude | Blood Pact | Divine Spirit | Fel Intelligence | Intellect | Gift/Mark of the Wild | Kings > Wis > Sanc | Wrath / Flametongue Totems | Demonic Pact (if demo) | Moonkin Aura | Replenishment (if destro)
Why Your Warlock Is Cursing You (/groan)
Unfortunately, all of these are true stories. Please don’t be the story I have to add to the list.
- Sheep/shackle the mob I have 3 DoTs on already and then yell at ME about it. L2SeeTargetDebuffs.
- Continue to pull trash before Patchwerk in Naxx when all the casters (including the healers) just jumped through the health & mana-draining slime. Yeah, it drains mana, too. It sucks.
- Tell me to SS someone when it’s on CD. Especially after someone used it last wipe. Especially especially when I told you it’s on CD when you asked 30s ago. I give you a blank stare of disbelief irl if you ask me this while I’m dead. (my druid says replace ‘SS’ with ‘B-Rez’)
- Ask me for a mage table. Seriously, it’s happened.
- Ask me to sheep something. Yep, this one, too.
- Tanks: say you got it, then force me to Soulshatter after I pull off you before my second round of DoTs expires on a boss without a phase change/threat-reset ability.
- Yell at the healer for not being healed enough, but then say you still have your HS when I offer more.
Regarding soulstones: Be intelligent with your SS usage. You will never be soulstoned by me again if any of the following facepalming acts is committed.
- You have the SS and are alive when it becomes obvious this is a wipe, yet you decide the boss wants a hug in his pull radius rather than running away to a safe rez spot.
- You have the SS, can use it without pulling anything, and you release. Bonus /headdesk: you say you were saving it for later.
- You are the shaman with the SS and you use reincarnate instead. Bonus /headdesk: you bitch about the expense of Ankhs afterwards. L2Glyph.
- You ask me to soulstone you because you can’t find / aren’t going to bother trying to find Icecrown Citadel from the graveyard. For the 3D navigation impaired: Find ICC, look up & to the right, find the Argent Crusade banners, fly up to the level of the top of the banners, on that level, go in the door on the left (WG is to your right). Corollary: I understand if it’s Gundrak, but I still probably won’t comply.
- You die within 5 seconds of using the SS (on my druid, replace ‘SS’ with ‘B-Rez’).
- You stand in The Bad and you/the raid/the RL tell me to SS you because you keep dying but your damage/tanking/healing is just so fucking awesome. L2NotPissOffYourHealer. Corollary: Lag used as a reason for dying will be considered on a case-by-case basis.
Regarding portals that need clicking: Please fucking click it. It’s always TWO other people. Unless it’s a Doomguard, then it’s FOUR. I click yours, you click mine, mkay? Don’t move until the Warlock TV comes out of the floor or the Soulwell falls from the sky. Moving cancels the casting and it’s just annoying to have to cast it again because you can’t be bothered to sit still for five seconds. As a rule, I’ve found that placing the healthstone portal in the face of a tank and/or rogue results in a faster click+click+summon. Also, I will find a crowd of toons to sit the summoning portal on. Granted, the LFG teleporter makes most of the summoning stories obsolete now. But if you would like to piss off your warlock, feel free to
- Invite me to a dungeon party, then ask me to summon you to an instance when you are originating from the same spot as me or closer.
- Be in Dalaran, ask me to summon you to an instance, and when I agree, you port to Ironforge and say your hearthstone is down (whether it is or not, that’s just rude).
- Leave the raid without telling anyone or asking for a summon back and then expecting me to do it anyway.
- Not be in my dungeon party/raid but ask me to grab two buddies and summon you & your friends to [place]. Not even tipping me will make me a mage. You get automatically ignored if you ask me to summon you to a place which is closer to you than it is to me. Yeah, I /who random people whispering me.
- Repeatedly ask for a HS but don’t click the portal.
- Repeatedly ask for a HS but keep canceling the trade window by moving.
- Refuse to click my portal after I clicked your mage table one.
- Ask for a summon and then go AFK for 2min as we try to summon you.
- Go outside to the instance portal and summon people whom I’ve already summoned inside the dungeon/raid.
- Be silent when the call for summons goes out, but everybody then decides to ask for their personal summon in intervals of 2min 1s. FFS PEOPLE.
- You fall off Gluth’s pipe but whine that I’ve put the stone on the pipe and not on Grobbulus’s platform. L2Walk or shut up and take the summon.
Originally, I wasn’t sure about the warlock glyph, Quick Decay. I got it as fast as I could grab one and went straight to the dummy to test it out. And, well, Corruption kept falling OFF. Mainly because it only lasted for about 15s, and even then, it felt like it only lasted for about 12s. Normally, I refresh my Haunt as it dies, and every once in a while I miss it for like a second because I wanted to cast a Shadow Bolt instead. So I would start casting by 3s left on Corruption and I’d normally be fine. But Haunt would hit and Corruption would fall OFF.
WTF Warlock Troubled Face.
And I read somewhere later that it had to do with how the whole buff interface showing 3s are left when REALLY it’s something like 2.3s. >.> /annoyed But it was okay, just start casting 1s earlier. Except that wasn’t okay, because I barely had time to cast Shadow Bolt. Maybe one got in before I had to refresh everything.
Then they fixed it so Shadow Bolt refreshes the duration, in addition to Drain Life, Haunt, and Drain Soul. First, I was worried, because I thought resetting the duration my Shadow Bolt means Corruption will never tick. That I’d have to do some weird Shadow Bolt stopcasting dance around my Corruption ticks. Then I read about the difference between the duration and ticking. The ticks work off when the server registers whether there should be one. The duration is just the, well, the BUFF, the state that allows the ticks to happen. The refreshing doesn’t stop the tick tock ticking, it just lets the server know that the buff is still there, that ticks still need to be ticking.
And it works. I’ve watched my target debuffs sit there and bounce through Corruption being reset–15s, 14, 13, 12, 15, 14, 15, 14, 13, 15, 14, 13, 12, 11, 15, etc.–and then I look at Recount, and Corruption is still a big chunk of my damage as it’s always been.
I like this glyph. This is a keeper.
As a healer, I tend to stack more haste than I do on my warlock. Neither of them, though, is anywhere close to “ridiculously fast” aka 1s GCD. For Affliction, the only thing it really does is let me squeeze in one more Shadow Bolt, and now, more DPS via faster Corruption. But squeezing in Shadow Bolts, it’s a discrete thing. You can’t squeeze in half a Shadow Bolt casttime: it’s one or nil. On the other hand of the haste v. crit deal, Pandemic is amazing, and so is crit.
My druid doesn’t have 7 bazillion haste on her, either. I don’t really know why, maybe because I don’t do progression 10mans or 25mans, so I’m not under pressure and against odds to squeeze out more heals per second. Since I transitioned from DoTs to HoTs when learning how to heal, and my affliction heart cried when they took away two DoTs from my rotation…I don’t find it too hard to keep track of 7 bazillion HoTs everywhere. Vuhdo helps, certainly, but it’s not too difficult to keep a whole raid going of rejuvs and a few lifeblooms and some regrowths and a WG off cooldown. I’m okay with rolling HoTs and letting them tick in rhythm with casttimes.
For my druid, I end up balanced. I don’t really know which one is “better.” I’ve read various resto druid blogs discussing it, and then I think…they’re all top raiders. What do I do? I do 5 mans for the most part, and a 10man every week or so. The 10mans I do often aren’t the hardest I could be doing for my gear. I’ve yet to see half of Ulduar, really, even though my gear says I could do ToC10 easily. I’m not pressured to perform well for a raiding spot. “Robes-style” means we take whoever wants to go, gear loosely permitting.
In the 10mans it depends on whether it’s a guild group or not. I raid heal more often than not: in pugs, it’s my default assignment; in guild runs, if one of our holy priests is healing with me, I might actually get to tank heal. In 5mans, I’m the only healer. Duh. Well what’s the dynamic of 5mans? Especially now with the random LFG? With the people in ICC gear pulling 5k dps on roic trash who like to do dungeons in under 15min so they can move on to the next and vacuum up the badgers?
It’s frakkin’ fast in 5mans. You have the sit down, buff up, drink some water in the beginning, but after that it’s go go go. I’ve often rezzed someone with my brez just because it was faster and spammed my group buff while running. Then you have the tanks who like to pull the next group while people are still looting, so they might start the next mob pack out of range of my heals. Or ranged dps who manage to spread out everywhere on Scourgelord Tyrannus. Or melee who forget that the spinny weapon thing in Pit of Saron does damage. In 5mans, I count on the fact that I have heals ticking when I can’t cast due to running or range or quick huge incoming party damage. I don’t need to spam Nourish standing still unless people really push it. I count on my HoTs ticking on the tank while he continues to run out of range. Wild Growth often sees chained cooldowns because the glyphed version is enough to cover a party and a pet, so it’s a fast-casting, quick-acting AoE heal. Tranquility even gets pumped every once in a while.
The hasted rejuv makes my HoTs fall off faster. I found myself casting my heals more, but I didn’t need to. I overhealed way more, and it was just wasting mana. I kept having to Innervate myself. In FIVE MANS. Granted, in 5mans due to ridiculous pull rates, but I hardly Innerv myself. I usually save it for the priests and shammies, and if I do use my own Innerv, I only do so when I get that “Not enough mana” error message and I’ve already potted. Which usually only happens if I’m in a raid that’s challenging for my gear and/or I had to brez somebody. Maybe it’s different in the 25mans and progression 10mans. But my 2k Rejuv ticks were doing fine without haste, and my mana pool liked it more.
Those resto bloggers are right: I’m a 5man’r, a casual 10man’r. Tenths of a second aren’t going to terribly matter to me. This glyph ain’t for me, so I traded it back for my WG+1 splash.