So, my “all growed up” baby shaman finally reached 1k gold and got herself a resto spec. I’m not abandoning elemental just yet, but I did find myself wanting to explore healing outside the druid class.
Granted, I’m not 80 yet, only 73. So I don’t have all the spiffy gear, but I have almost all the spiffy talents. And some of the glyphs.
This is totally different.
Incredibly exciting and totally different. It’s exhilirating, actually, I’m on edge. Because I have no clue what I’m really doing, and yet…I’m doing it!
I’m speaking from mainly a tree druid perspective, with maybe a little bit of the disc healing I did on my baby baby priest. So I’m used to bouncing around the room with HoTs or shields and passively healing or mitigating.
First Group as Resto: DTK
The boomkin died in the first black hole, but the only one that was my fault was the warlock died in King Dred. I could have casted LHW and maybe she would have lived (not topped off, but living still), but I paused and went for CH instead. Oops. But the boomkin brezzed her (and had given me an Innervate earlier when Mana Tide was on CD), and they were both nice about it.
- Earth Shield is kinda like PW:Shield + Rejuv…I think
It’s got a certain amount of time and a certain amount of charges (PW:S absorbs a certain amount, but also lasts for only so long), but it heals over time in ticks (Rejuv).
Earth Shield needs to be click-casted on Vuhdo. I kept clicking the totem timer wayyyy too much. Either this or rearrange Vuhdo + TotemTimers so it’s not annoying.
- I overheal too much, and it sucks my mana.
Druid mana, oh man, druid mana is like infinite most times. Shaman mana is…actually a limited resource. I dropped my Mana Tide totem early on, and it surprised me, since I’ve heard of MT as a mini-Innervate.
My druid almost NEVER uses her Innervate. o.O However, I’ve noticed I overheal on my tree, too. Maybe it doesn’t matter in 5mans, but it’s probably why I won’t raid with Conspiracy on Ama.
Right now, my LHW hits for about 2.5k. I kept casting when the tank was only down about 1.5k. I toned it down towards the end, started waiting until he was more -2k before I started to cast a heal. I kept having more mana by the end of pulls after I did this, so I’m guessing it’s good. (However, I also started using Mana Stream instead of Healing Stream.)
But waiting to heal, well…I was doing nothing a lot. Should I DPS? Or just save my mana and /dance with the tank?
- I forgot about Riptide. I also forgot to refresh my Water Shield and my Earthliving Weapon halfway through the instance.
I put it on my bar and then I went and never used it. /facepalm.
I facepalmed because I didn’t notice either self-buff-enchant-thing had fallen off until we were almost to the last boss. I was SO GOOD at refreshing both my personal shield & my weapon when I was rocking elemental.
Also, the Shields Up! addon I had been using…o.O it changes when you go resto! There’s the name of my Earth Shield target and then two numbers…“Omg, what do the numbers mean?!!” was my first thought. Of course, this only occurs in combat (so far), so it freaked me out a little.
My personal solution to “refreshing shit I need” is either a color change via Vuhdo or a Power Aura. Maybe both.
- Chain Heal is NOT “Wild Growth for Shamans.”
I can tell, it’s going to take me a few dungeons to master this one.
See, WG is easy to visualize. You pick a person, and then draw a circle in your mind and try to get as many people as possible inside that circle. Soon it becomes cake to pick the person in the middle. Sometimes you get to be the middle — like a 5man with 2 ranged, you use yourself so you can hit everybody.
Chain Heal? Nuh-uh. It’s totally different.
I was in a group with a pally tank, a rogue, a warlock, and a moonkin. 2 ranged, so on a tree I go split the difference and WG myself and everybody typically gets splashed. I tried it with CH, and it would hit one other person if it bounced at all. However, it’s pretty spiffy for melee near the tank, let me tell you. That rogue got healed with CH for most of the instance.
WG is predictable: if I cast it on a melee, it’s going to hit the people in melee range. If I cast it on me, it’ll hit ranged, and depending on where I’m standing, it’ll hit some of the melee. I think Chain Heal is confusing me because I don’t really know (yet?) where it will bounce.
- Nature’s Swiftness is a familiar cooldown, but Tidal Force isn’t.
When am I supposed to pop Tidal Force? Do I need to make a macro for it?
I feel like I need to switch up my UI a bit. My buffs, like totems, for example, are more centralized in what I need to pay attention to.
Second Group: Nexus
Warrior tank, ret pally, rogue, mage. Only my second time healing as a shaman and I got complimented on my healing! /claps /squee Also, we had a newbie ret paladin who tanked just a little bit at the beginning. She died a few times, but it was all good. I’m getting better at mana management, I think, though I’m still going kind of OOM every few pulls.
Things I think I did better:
- I keybound Earth Shield to right click on Vuhdo.
- I also redid my interface a little, to center my action bars around my totem timers, and then arranging Vuhdo and my cast bars so they weren’t in the way of each other, but still not blocking the screen.
- I waited a little bit to start casting in 2k chunks.
- I remembered to use Riptide.
- I also figured out the Shields Up! numbers: the left/blue one was the number of charges on my Water Shield, the right number was the number of charges on my Earth Shield. Now if only I can get a big enough number to remember when Earthliving Weapon falls off.
- 2 melee made chain heal easy, plus the mage got in close a couple of times. I’ve also had it bounce off me, so maybe it is actually possibly to use myself as a bounce-positioner! Chain Heal also does more on the first cast, then less on each bounce. It’s not like WG where everybody who’s hit gets the same amount. So I learned to cast it on the person I wanted to heal the most out of the cluster.
- I almost used Nature’s Swiftness on Keri. But then I died because I was typing out “jump” to the newbie ret pally, and of course, I got shackled right after. /dumb. But I reincarnated and dropped Mana Tide and potted up quick, and we killed her! 😀
- I learned in the Keri and the Telestra (mage chick) fights that shamans suck for healing while moving. I mean, Riptide and that’s like…it. Bwuh. As a bouncy tree, this is depressing.
Things I think I need more work on:
- I don’t totally understand the relations between the healy buffs yet. Like how Nourish is made stronger by how many HoTs you have? Yeah, I don’t know if Ancestral Fortitude does anything like that, but I don’t really understand what it does ANYWAY. Besides heal stuff, yeah, I got that.
- Chain Heal. It’s still more guessing than me confidently casting it. WG is almost gut-cast now; I hope I can get to some level like that with CH.
- Mana management. Even though I know I’m below cap level so I am probably supposed to run out of mana, but still, it’s something to get in the habit of doing.
- Learning what my CDs do. Specifically that Tidal Force one.
- I might move my action bars and totem timers to the right and move Vuhdo down into the center bottom. But I do like Vuhdo being near the middle of the screen because it forces me to pay attention to crap I’m in versus getting tunnel vision.
- Figure out a Power Auras or my weapon enchant. Or find a suitable position for the TotemTimers tracker that doesn’t fully annoy me.
I LOVE shaman healing so far. Yeah, I’m only a few dungeons in, and yeah, maybe I’m not so great, but ohmigawd, this stuff is FUN, people.
I’ll likely be scouring some shaman blogs to read up on this stuff. Particularly looking for information about the spells shamans use and some use with healing with Vuhdo. Gear, pffffft, that can come later in 7 levels.