Not including this one in either count, I have 107 published posts and 98 drafts.
I feel bad about how my blog tends to mosy along in silence, posting occasionally every odd week. I feel like I ought to be writing more, and I would think the amount of unfinished posts in my draft bin would tell me that lack of content is not the problem.
There are some crap drafts in there. There are some drafts that were great at the time, but rather stupid and useless now (3.3 guides, woooo). But let me show you some drafts that are up to a year old that I still would have liked to have written.
Healing VDW25 as an Affliction Warlock | 7 May 2010
This was written about the same time Miss Medicina and other healer-bloggers were discussing the differences between the types of healing: mitigation, passive healing, reactive healing, etc. Valithria Dreamwalker was also the “reverse” boss fight; that is, the healers were the “DPS” on the encounter.
So I took the idea and ran with it. If healers were being compared to a DPS role, would that make the DPS into a healer role? If so, what kind of “healer” is an affliction warlock?
I thought about the purpose of a healer from a DPS perspective: the purpose of a healer is to keep you alive long enough for you to do your job (kill things). Preferably also to prevent things from impeding your job — like dispelling debuffs that slow your cast time, etc. — but what is absolutely necessary is to keep you alive. A dead DPS does no DPS.
I thought about what affliction DPS does, in those healer type terms. Passive? Proactive? Mitigation? Direct?
Really, the fight allowed me to theoretically flip the roles while keeping abilities the same and seeing if the same categories and theories that apply to the healing role would apply to DPSing. I think I found they fit quite well, if not exactly, and being able to read healer blog entries with that in mind helped me figure out my role in VDW25. In the beginning, I felt rather useless as a DoT-heavy spec and hated the fight. By the end of the post, I loved doing that fight.
Stayin’ Alive | 13 Jun 2010
This one’s not really because I thought it was a great post, but a musing on frustrations and PvP. This post was mostly me hating PvP — because I hadn’t totally jumped into the waters yet — and how I continued to hate PvP despite never really trying it.
Now that I’ve PvP’d, I realize it’s less about the inexperience I’ve had. The greatest lesson I think PvP has to offer has really nothing to do with game mechanics. Dealing with myself — my pride, my insecurities, my creativity, my stubborness, whether I know my strengths and my weaknesses or not — is the greatest lesson yet. Still learning, too.
So when I see talk about that Healers Have To Die addon, I don’t think it’s the addon that kills healers. In PvE, someone Lightning Rodding the center of the raid will kill you, but in PvP, I’ve found so far that the only thing that can kill you is you.
Maybe that’s a bit too zen.
What is Affliction? | 11 Oct 2010
It was a remembering of Windsoar asking me not only what the colors meant, but 10 reasons affliction warlocks rock. It ended up as a windy musing on why the Death Coil icon was the Affliction spec icon and what it represents.
Sometimes I wonder if there should be a post — “Reasons You Want To Play Affliction” — but it only ever gets half finished because I get so excited that I just have to go and play right now.
Rants on Simulation Craft & BiS | various
I love theorycrafting and putting together the puzzle of game mechanics and gear. I love exchanging ideas in a passionate yet academic fashion.
I hate how closed the theorycrafting community is to newcomers to theorycrafting. I hate how little documentation / learning resources there are to explain the numberspeak of even current gear/spec guides in human and meaningful prose. (Meaningful prose = answering the question “Why the fuck should I care that this number is of this magnitude?”)
There, that’s the short version of it.
Macros and Keybinds | various
Along the lines of my Power Auras page. Also delving off into that Project 5×2. Keybinding and UI philosophies and practices are highly intriguing to me.
Mechanics | various
Resource manipulation (The Art of Life Tapping). Pet control. How to Kite. Crowd Control and Tank AoE. These are less musing posts. I think what I really want to say is, “This is really how we do shit as DPS known to do these things and it really makes me facepalm when a healer who clearly doesn’t grasp the concepts behind kiting tries and fails to kite an Omnitron slime, so here’s my attempt in not to be a total dick but offer some help and advice.”
The Role I Haven’t Played | 30 Jan 2011
I want to continue this one, but I don’t want to fuck it up.
It’s one big metaphor post again, this time comparing a raid team to a soccer game. It was about when I say I’ve played all the roles — defender, striker, goalkeeper, midfielder, side referee, center referee, bench-warmer, water-girl, ball-girl, coin-flip captain– and then realizing, no wait, that’s not right. I’m missing a role (coaching). The WoW end of the coachin metaphor extends to raid leading and group leading (heroic/battleground) and guild leading/officering.
It’s about what’s holding me back from that role, why I can’t excel in that role just yet, and qualities I admire in people who do excel in it.
It’s also about what I took away from other roles to bring back with me to my current role, both in WoW and in soccer. I was primarily a goalkeeper in soccer; I still identify with goalkeepers. I’m primarily a warlock, and I’ve played other toons seriously, but my warlock will always be my foremost toon.
Stuff I’ve Been Doing | various
Reps. Old dungeons. Archaeology. Theorycrafting musing. AKA much playing with pretty colors and formulas in Excel.
I’ve been playing a rogue recently. Difference between leveling rotations and raiding guides. Also, leatherworking, farming leather sucks but skinning is kind of addicting. Skinning: the OH SHINY profession that can actually kill you on a regular basis.
And a moonkin, oh look, I’m a terrible moonkin. Hey, I want to try resto PvP. Holy crap my tree druid is made of paper in PvP — GUYS THIS IS RATHER HILARIOUS. I wonder how many HoTs I can get off before I die.
Crap, my bag addon broke and now I’m getting used to the default bag interface again (UI philosophies).
Gearing for PvP when I’m a cap-level, brand spanking new to PvP, PvE raider. Oh wait, PvP gearing isn’t that hard to list out, it’s just more holistic than a PvE gear list. Or is it? Read a post about BiS theory. Add to the BiS/SimC rant bin.
But I’m not sure everyone wants to hear about these things.
So I don’t publish them.
Yep. My superego is a perfectonist guilt-tripper extraordinaire. (That fucker.)