TC101: Multistrike & Versatility

I’ll revisit how to calculate Intellect when I get around to analyzing Spellpower, but for now, I can do more of the simple things like rating conversions.

Multistrike and Versatility are the easiest of the five secondaries to discuss because they have a rather uncomplicated and passive effect on our damage done. Critical strike chance, haste, and mastery all have particular spec implications of what they do for damage, even if you don’t consider the specialization attunements.

Multistrike

Multistrike is pretty simple to figure out.

The full 660 PvP premade gear on the PvP level 100 character has 590 Multistrike rating in total. By removing pieces of gear and comparing the percents, I figured the appropriate rating conversion.

  • 590 = 8.94% –> 590/8.94 = 65.9955 rating
  • 513 = 7.77% –> 513/7.77 = 66.02 rating
  • 411 = 6.23% –> 411/6.23 = 65.97 rating

I guessed that the actual rating conversion is 66 rating = 1.00% Multistrike, that the percentage was determined by gear_total/conversion, and that the final percentage was rounded.

  • 590/66 = 8.939393…rounds to 8.94%
  • 513/66 = 7.77272727…rounds to 7.77%
  • 411/66 = 6.2272727…rounds to 6.23%

And I think I’m right.

When it comes to enhancements, there are static enchants, a weapon enchant proc, a food buff, a flask, and a raid buff. These all appear to be additive by rating or flat percentage.

Remember, my base gear had 590 = 8.94% Multistrike.

ms-enchant

Enchant Cloak – Breath of Multistrike

  • +200 MS
  • 590 + 200 = 790
  • 790/66 = 11.969696…

I had actually forgotten to test the static enchants, so that screenshot is on my undead warlock. The rest I was testing on the blood elf warlock. Racial pick doesn’t matter for Multistrike, anyway.

ms-flask

Draenor Multi-Strike Flask

  • Blizzard hasn’t copyedited how it wants to spell Multistrike, I guess.
  • +400 MS
  • 590 + 400 = 990
  • 990/66 = 15

ms-food

Food – Rylak Crepes

  • +125 MS
  • 590 + 125 = 715
  • 715/66 = 10.8333333…

ms-flask+food

Flask + Food

  • + 400 + 125 MS
  • 590 + 400 + 125 = 1115
  • 1115/66 = 16.89393939…

ms-flask+food+buff

Flask + Food + Buff

The buff is just a flat percent addition on top of whatever rating total you have.

  • 1115 rating + 5%
  • 1115/66 = 16.89393939…
  • 16.89% + 5% = 21.89%

ms-proc-buffed

Weapon enchant proc — Mark of the Frostwolf

Temporary enchants also just add rating. The weapon enchant proc gives 500 Multistrike for 6 seconds.

  • Started with flask, food, buff = total 21.89%, 1115 rating
  • 1115 + 500 = 1615
  • 1615/66 = 24.469
  • 24.47% + 5% = 29.47%

So, in summary, Multistrike chance = round(total_rating/66 + raid_buff_percent), where total_rating includes gear, enchants, flask, and food.

Versatility

Versatility has two effects to it: damage or healing done and damage taken. I started referring to these as DD/DT, so I’ll often write “V” numbers as x% / y%. The DT number is always half the DD number. Thus, depending on what you want out of Versatility, you can find it by:

  • %DD = round(total_rating/130)
  • %DT = round(total_rating/260)

If you add anything to the DD percentage, you can only add half to the DT percentage to get the correct number. It’s easier to make that mistake of blindly applying a whole percentage (like the raid buff) to the DT number, so I think it’s better to think of them as two different rating conversions, depending on which one you’re aiming for. This way, the raid buff adds 390 rating, instead of trying to remember to halve the percent.

Versatility is also a good (current) example of when tooltips are lying out their textual asses.

If you equip or unequip gear, the rating number changes as it should. If you enchant gear, the number changes.

But if you eat, flask, buff up, or switch to a human (with the racial affecting Versatility) the rating doesn’t move, despite showing an increase in percentages. So when I write “212” (#), I mean that the tooltip currently says it’s 212 rating, but I know it’s actually the (#) rating applying.

Base Versatility

If you take off all your gear on a non-human, you get 0 rating with 0% DD or DT. On a human, you get +100 Versatility rating as a passive racial, but the tooltip will say 0 rating. To find the conversion, we consulted some numbers.

  • Dwarf 660 premade: 212 = 1.63%/0.82%
    • 212/1.63 = 130.0613
  • Human 660 premade: “212” (312) = 2.40% / 1.20%
    • 312/2.40 = 130
  • Human premade, naked: “0” (100) = 0.77% / 0.38%
    • 100/0.77 = 129.870

I estimated that the rating was 130, so the DT rating would be 260. The percentages are obviously rounded at the end.

  • 212/130 = 1.6307
  • 212/260 = 0.8153
  • 312/130 = 2.4
  • 312/260 = 1.2
  • 100/130 = 0.7692
  • 100/260 = 0.3846

Gear changes

This is my undead warlock with the premade gear, but with some changes. She has Crit/Versatility boots on (+102 V) instead of Crit/Mastery boots, and I’ve enchanted her cloak with 200 Versatility.

vers-gear

  • 212 starting V + 102 (boots) + 200 (static enchant) = 514 rating
  • 514/130 = 3.95384% DD
  • 514/260 = 1.97692% DT

Flask + Food + Buffs — Additive

Same thing with flask and food that happens with gear, except the rating tooltip is bugged. The flask adds 400 rating while the food adds 125 rating.

The raid buff adds 3% Versatility, which adds 3% to the DD and 1.5% to the DT. Rating-wise, it’s as if you had added 390 rating.

  • +food = “212” (337) = 2.59% / 1.30%
  • +flask = “212” (612) = 4.71% / 2.35%
  • +buff = “212” (602) = 4.63% / 2.32%

Let’s do math:

  • 337/130 = 2.5923
  • 337/260 = 1.2961
  • 612/130 = 4.70769
  • 612/260 = 2.35384
  • 602/130 = 4.6307
  • 602/260 = 2.3153

Fully Buffed Human

If we get a fully buffed human, I expect:

  • 212 (premade gear) + 100 (human racial) + 125 (food) + 400 (flask) + 390 (raid buff) = 1227 rating
  • 1227/130 = 9.4384
  • 1227/260 = 4.7192

And what do we get? Remember, it’s “212” rating.

vers-buffed-human

Woot!

TC101: Multistrike & Versatility

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